James O’Brien

obrien

James O’Brien
Professor of Computer Science
Keywords: mechanicsmaterials
Research Areas: physically based simulation of complex deformable systems to generate motion for use in computer generated animation

Website: http://www.cs.berkeley.edu/~job/Prof._James_F._OBrien/Home.html

 

Research Description:

I am a professor in the Computer Science Division of the Department of Electrical Engineering and Computer Sciences at the University of California at Berkeley. I received my doctorate in Computer Science from the Georgia Institute of Technology.

I am generally interested in most areas of Computer Graphics and Animation. My primary area of research involves the physically based simulation of complex deformable and fluid systems to generate motion for use in computer animation.

Recent/upcoming talks and papers:

  • SIGGRAPH 2014

 

Adaptive Tearing and Cracking of Thin Sheets

 

T. Pfaff, R. Narain, J. M. de Joya, J. F. O’Brien

 

Exposing Photo Manipulation from Shading and Shadows

 

E. Kee, J. F. O’Brien, H. Farid

 

Self-Refining Games using Player Analytics

 

M. Stanton, B. Humberston, B. Kase, J. F. O’Brien, K. Fatahalian, A. Treuille

 

  • SCA 2014

 

View-Dependent Adaptive Cloth Simulation

 

W. Koh, R. Narain, J. F. O’Brien

 

  • Adobe Creative Technologies Lab

 

Invited Talk: Geometric Image Forensics

 

  • SIGGRAPH Asia 2013

 

Fast Simulation of Mass-Spring Systems

 

T. Liu, A. Bargteil, J. O’Brien, L. Kavan

 

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