James O’Brien


James O’Brien
Professor of Computer Science
Keywords: mechanicsmaterials
Research Areas: physically based simulation of complex deformable systems to generate motion for use in computer generated animation

Website: http://www.cs.berkeley.edu/~job/Prof._James_F._OBrien/Home.html


Research Description:

I am a professor in the Computer Science Division of the Department of Electrical Engineering and Computer Sciences at the University of California at Berkeley. I received my doctorate in Computer Science from the Georgia Institute of Technology.

I am generally interested in most areas of Computer Graphics and Animation. My primary area of research involves the physically based simulation of complex deformable and fluid systems to generate motion for use in computer animation.

Recent/upcoming talks and papers:

  • SIGGRAPH 2014


Adaptive Tearing and Cracking of Thin Sheets


T. Pfaff, R. Narain, J. M. de Joya, J. F. O’Brien


Exposing Photo Manipulation from Shading and Shadows


E. Kee, J. F. O’Brien, H. Farid


Self-Refining Games using Player Analytics


M. Stanton, B. Humberston, B. Kase, J. F. O’Brien, K. Fatahalian, A. Treuille


  • SCA 2014


View-Dependent Adaptive Cloth Simulation


W. Koh, R. Narain, J. F. O’Brien


  • Adobe Creative Technologies Lab


Invited Talk: Geometric Image Forensics


  • SIGGRAPH Asia 2013


Fast Simulation of Mass-Spring Systems


T. Liu, A. Bargteil, J. O’Brien, L. Kavan


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